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In Mr. Sammons' class, students are introduced to the fundamentals of object placement and world-building in Unity. They learn how to position various objects within a game environment and develop control scripts that allow these objects to move based on player input. Additionally, students explore how to assign collision effects to game objects, enabling them to respond dynamically to player actions. By mastering these skills, students gain a solid foundation in game development, enhancing their ability to create interactive and engaging digital experiences.

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